#include "Misc/App.h"
UE_LOG(LogInit, Log, TEXT("Build: %s"), FApp::GetBuildVersion());
UE_LOG(LogInit, Log, TEXT("Engine Version: %s"), *FEngineVersion::Current().ToString());
UE_LOG(LogInit, Log, TEXT("Compatible Engine Version: %s"), *FEngineVersion::CompatibleWith().ToString());
UE_LOG(LogInit, Log, TEXT("Net CL: %u"), FNetworkVersion::GetNetworkCompatibleChangelist());
FString OSLabel, OSVersion;
FPlatformMisc::GetOSVersions(OSLabel, OSVersion);
UE_LOG(LogInit, Log, TEXT("OS: %s (%s), CPU: %s, GPU: %s"), *OSLabel, *OSVersion, *FPlatformMisc::GetCPUBrand(), *FPlatformMisc::GetPrimaryGPUBrand());
UE4获取硬件信息
最后发布:2019-06-20 13:43:35首次发布:2019-06-20 13:43:35